Saturday, February 1, 2014

E.Y.E.Divine Cybermancy

E.Y.E.Divine Cybermancy

Free games,download
Free games,download
Gameplay
The Temple is a vast structure containing player resources.
Character creation and initial spawn

Gameplay begins with character creation, in which the player has three slots in which to choose from DNA types to apply. This initial character-building DNA infusion has a semi-random outcome in generating the initial character statistics.

Gameplay is from a first-person perspective. The player begins each game "asleep" and in a dreamscape, and must walk through a door within the dream in order to wake up. Upon awaking, they spawn in the location they were in when last they exited. Very little is known to the player about the environment at first, so they must learn about it by speaking to characters and accessing historical data terminals. Between missions, the player spends time talking to various friendly characters, learning about the current conflicts and their history, obtaining objectives, and attempting to serve their greater goals by choosing from response options which can influence the direction of the conversation.
Headquarters and equipment

Many between-mission scenes take place in the Temple, an elaborate and vast futuristic structure that serves as headquarters to the E.Y.E. organization. New weapons and technologies can be purchased here using Brouzouf, the game's form of currency, which is earned by killing enemies, completing objectives, or hacking bank terminals. The Temple also contains many characters to speak to, a training room for testing weapons, multiple mobile armories where the player's currently available equipment can be loaded and armor changed, a medical section where new cybernetic abilities can be purchased, and an archive room where the history of the in-game universe can be learned through the use of data terminals, and where new psionic powers can be purchased. The Temple also features an armory where new weapons can be bought, which can then be equipped using the mobile armories. The Temple can be accessed at any time by choosing the Temple option at the game's loading screen, or in the escape menu, which pauses the current mission. Side missions can be acquired from Temple guard at its entrance, or the player can simply take a Temple exit to enter the local streets and see randomly generated objectives, battle various enemies, hack bank terminals, etc., to earn Brouzouf and experience, and to find new technologies.

The player loads out prior to missions at mobile armories, choosing armor and a variety of weapons. Melee weapons generally consist of different types of Samurai blade weapons. Ranged weapons consist of traditional firearms from handgun, shotgun, assault, submachine, heavy machine, and sniper classes, some of which have varying wall-penetrating values. Grenades and automated drone robots are also available. Ammunition clips are unlimited when at a mobile armory. All items must be placed in inventory slots that are divided into groupings for each area on the player where they are to be stored. As a unique gameplay mechanic, all equipment carried causes a weight disadvantage, termed a "malus" in-game, as does the armor type chosen (light, medium, or heavy). The total weight malus is shown in the player's stats screen as a percentage; weightier characters move slower, create more noise when moving, and incur more damage from long falls.
Meters and abilities

The player's available special abilities are listed in a screen where they can be activated or bound to a quick-access menu. Available abilities are dependent upon which upgrades have been purchased or researched, and many are available upon character creation. Many abilities require the use of energy, for which a meter is always displayed on-screen, along with a life meter and a "mental balance" meter. Energy is also depleted by running, or by using "alchemy", an ability whereby enemies' dropped items can be converted to a health boost (there is no other method of in-mission healing available during much of the beginning of the game). The mental balance level is depleted by stress, which generally occurs from taking a lot of damage at once; when mental balance is significantly decreased, it manifests in visual distortions and difficulty operating weapons, and if depleted far enough can render a player unable to fire ranged weapons for a time, though they still have use of melee weapons.

Acquirable special abilities include, for example, jump boost, generating multiple decoy characters, cloaking, sound triangulation (sounds produce visual effects that show where they originate), and highlighting enemies even through walls, all of which have different upgrade levels. Health, energy, and mental balance can all be augmented through various researchable technologies and purchasable upgrades.
Upgrades and hacking

Upgrades are acquired via Brouzouf through research of technology items picked up during missions, cybernetic abilities purchased from the Temple's Medical section, and cybertech upgrades purchased any time during play. Upgrades are also acquired via experience points, which are earned through level advancement, which in turn is gradually achieved with each scored hit on enemies, depending on quality; as well as through hacking successfully, achieving mission objectives, and even being attacked. Experience points can be spent to upgrade various character stats, such as health (hit points), potency of psionic abilities, and energy depletion rates.

Cybertech upgrades boost the player's various attributes, such as armoring on different parts of the player's body, resistance to counter-hacks, amplifying psionic ability strength, etc.

"Research" involves various technologies the player discovers during play via silver briefcases dropped by enemies upon death. These items activate listing in the configuration menu's Research section, wherein the player can choose to research them in order to gain access to them. Researched items may offer access to new abilities, loadable items, or stats upgrades, though the precise reward for each researched item is not known until after research is complete. Research requires both time and Brouzouf (money) in varying amounts; Research time is measured in days and hours, with each hour taking about 8 real-world seconds to pass, and can be lowered by adjusting the number of "scientists" allocated to the research, though more scientists increases the research cost. Only one item can be researched at a time.

During missions, a player can hack both machines and nearby enemies, which both use the same mechanic. Hacking is done wirelessly and does not require direct contact or even line-of-sight. Each hacking target has cyberspace stats indicating how difficult it will be to hack, as does the player—an attempted hack also opens the player to possible counter-hacks. The hacking menu shows targets in the vicinity, and the player has a number of virus upload options to choose from, clicking from one to the other in order to attempt to gain access, including shield, which buffs the player's cyberspace defense stat, and attack, which lowers the target's defense. Hacked enemy drones will work for the player, bank terminals offer Brouzouf, and hacked enemy characters offer the player a view from their perspective, and can be moved and made to attack other enemies. One or multiple hacking targets are often included as mission objectives.

Missions

Missions are carried out interchangeably in alien landscapes, enclosed facilities, and science fiction infused city streets reminiscent of Blade Runner.[4] Objectives can include hacking targets, assassination, locating important objects or characters, and straighforward assault. In single-player mode, some missions see the player accompanied by allied soldiers who help fend off enemy combatants. Fighting style is versatile, as the player can charge into attacks head-on, remain stealthy, or use a combination of the two tactics, and still accomplish mission goals.[4] Enemies include humanoid combatants wielding firearms similar to the player's, automated floating enemy drones and mounted turrets, human-sized robots, alien beings, and aerial military units reminiscent of the Terminator franchise's Hunter Killers.

Unlike most first-person shooters, enemies do not automatically drop restorative health items upon defeat, and health does not regenerate over time. Until other technology is acquired, health can only be restored using "alchemy", a psionic ability that characters possess on creation, which remotely turns any targeted item dropped by enemies into a health boost. Later in the game, players can acquire "medkit" technology, which must be researched, and then allows the player to add the Medkit item to their inventory from a mobile armory. This item restores a portion of health and can be used limitlessly, but must recharge between uses, and must be held in-hand in place of a weapon in order to use and recharge. It can also be used to restore teammates' health (both automated and multiplayer).

Mission objectives are largely nonlinear, with several objectives generally highlighted at once, and it is up to the player in which order to pursue them. Some objectives also have several different options for completion. Side missions can be picked up at the Temple by speaking to various characters, or by speaking to secondary characters in-mission and agreeing to perform tasks for them, which usually results in earning more Brouzouf. Levels are open for exploration, so objectives can even be ignored if the player desires to simply go exploring and kill enemies or hack bank terminals. Note however that mission completion ends with certain player ratings based on how well the player adhered to the instructions of their commander, so if the commander indicated that objectives must be completed quickly, level exploration could incur rating penalties.

The Temple, which can be accessed at any time by choosing the Temple option in the game load menu, also offers side mission possibilities by speaking to characters. Any level already played by the character can also be entered from the Temple; upon entering a level, various objective are generated, which can be completed, or the player can simply explore, kill enemies, hack bank terminals (all of which earn the player Brouzouf and experience), and acquire researchable technologies.

If a player dies, they are resurrected in-place within a few seconds with full health via the "resurrecter" cybernetic ability. The total number of possible resurrections before a real death with semipermanent penalties occurs is determined by a character statistic, which generally starts out at between 7 and 10, and can be upgraded.


Minimum system requirements

OS: Windows 7 32/64-bit / Vista 32/64 / XP
Processor: Pentium 4 3.0GHz, Athlon 64 3000+ or better
Memory: 1 GB for XP / 2GB for Vista
Hard Disk Space: At least 6 GB of free space
Video Card: : DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
DirectX: 9.0c
Sound: DirectX 9.0c compatible sound card


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Saints Row 2

 Saints Row 2

 Saints Row 2,free,games

 Saints Row 2,free,games
Saints Row 2 is an action-adventure video game set in an open world environment, offering the player a large open environment in which to move around. The player's character is capable of maneuvering through the environment, utilizing weaponry and engaging in melee combat warfare.After successfully completing the first game mission, the player is able to explore the environment and choose how they wish to play the game. Missions are unlocked by earning 'respect' points from minigames and side-missions and although completing missions is necessary for game progression, players can complete them at their own leisure. The player is granted the option of instantly retrying the missions should they fail an attempt. Numerous checkpoints save progress in each mission, and missions can be replayed from locations within the environment. Aside from attempting missions, the player can explore the environment, purchase items at shops and participate in the aforementioned mini-games and side-missions.The player can also wreak havoc upon the environment which can provoke potentially fatal attention from authoritative forces. The player can recruit members from a friendly gang and use a mobile phone to contact friends and/or businesses, as well as to input cheat codes. Entering cheats will disable Xbox 360 achievements.

The player can drive a variety of vehicles which can be stolen, bought or unlocked. Aside from automobiles, the game contains boats and water craft,helicopters,fixed-wing aircraft,motorcycles, and other vehicle types. The player can activate a cruise control system on land and sea-based vehicles, which may aid in chases and drive-bys.Waypoints can be placed on the pause-screen map, leaving a GPS route between the player character's location and the set destination. Instead of having to manually drive, the player can hail a taxicab from cab services and pay a fee to travel to destinations on the map.

The player is granted the ability to alter the player character's appearance; modifying the gender, ethnicity, fitness, voice, facial structure and hair of the player character is allowed.The player may also modify the player character's interactions in the game, i.e. the player's movement, fighting style and personality traits.[16][20][24] Clothes, tattoos and piercings can be purchased for the player character, and the colour or style of individual items can be modified.Set outfits can be bought or created and saved for later use. The game allows the player to modify land-based vehicles, after being taken to a chop shop. The player can equip performance modifiers like hydraulics and nitrous oxide, apply body mods and apply paint schemes to the vehicle. In-game safe houses, known as 'cribs', can be purchased by the player. At a crib the player can withdraw from the player character's earnings, alter the player character's outfit, replay missions/cutscenes and save game progress.The player may also alter the interior of cribs by applying themes and purchasing items like television sets and pool tables. Boats and fixed-wing aircraft can be stored at docks and hangars, respectively. The player can select from preset clothing fashions, vehicles, 'signs' and 'tags' for recruits of the player character's street gang.

The combat systems from Saints Row have been updated but many of the basics remain unchanged.While engaging in melee-based combat, the player character will perform combos and charge up attacks,and can execute a finishing move if three consecutive hits are dealt. With a gun equipped, the player can perform a groin attack, and can zoom in for a finer aim reticle. The player can also employ the use of human shields,and can use makeshift weapons pulled from the environment e.g. fire hydrants, cement blocks.Should the player either commit illegal activities or incite rival gang members, they will provoke potentially fatal attention from authoritative figures or rival gangs. The notoriety bar is a visual representation of the proactivity of the opposing figures' response and continual inciting of these groups will bring about a more powerful response, such as SWAT teams from the police. The player will continue to be chased by these groups until captured or killed and must reduce the notoriety bar by either hiding from the police or gang and wait for it to "cool off", or by seeking out a drive-through confessional which will clear the notoriety bar for a small fee.Should the player character be apprehended or killed, a small percentage of the player's earnings will be removed and the player will respawn at law or healthcare institutions. The game contains over forty different weapons, many of which have been recycled from Saints Row. The game allows the player to utilise new weapon types, examples of which include satchel charges, laser-guided rocket launchers, chainsaws and more. The player has the ability to dual wield handguns and submachine guns. Weaponry can be purchased by the player from specific stores or unlocked throughout in-game progress.

Respect system

The Respect system is a scoring system where the player earns Respect points to unlock missions and progress through the storyline. The player can partake in storyline and stronghold missions only after filling up at least one bar of Respect, and Respect points are removed when the player starts a mission. The 'style rank' is a modifier of how much Respect the player can earn; this is increased by purchasing items for the player character. Respect points can be earned in two ways; by progressing through side-missions called Activities and by completing mini-games and stunts called Diversions.

There are a broad range of Activities and Diversions available for the player to progress through. Many of the game's Activities made appearance in Saints Row and a variety of new Activities have also been introduced in the game.[14] Examples include an underground fight club, a parody of the Cops television show known as FUZZ and numerous others.Each Activity can be initiated from various locations and plays out over six levels of increasing difficulty. The Activities have been designed to suit solo and co-operative play. Most Diversions do not have specific start points. There are numerous Diversions playable in the game, such as acts of indecent exposure, combat and driving stunts, car surfing and a survival horror minigame called Zombie Uprising.

Minimum System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 Duo @ 2.0 GHz / AMD Athlon 64 X2 3800+
Memory: 1 Gb
Hard Drive: 15 Gb free
Video Memory: 128 Mb
Video Card: nVidia GeForce 7600 / ATI Radeon X1300
Sound Card: DirectX Compatible
DirectX: 9.0c

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Pirates of Black Cove

Pirates of Black Cove
Pirates of Black Cove,Free,games

Pirates of Black Cove is a pirate-themed real-time strategy game published by Paradox Interactive on August 2, 2011

Free,games,Pirates of Black Cove

 System Requirements
OS: Windows XP/Vista/7
Processor: 2.0 GHz Core Duo or equivalent processor
Memory: 2GB RAM
Hard Disk Space: 4 GB hard disk space
Video Card: GeForce 8600 or equivalent Video Card (256 MB of dedicated memory with support for pixel shader 3.0)
DirectX®: 9.0

Size 1.4 GB

http://thepiratebay.org/torrent/6578546/Pirates_of_Black_Cove-SKIDROW 


Test Drive Unlimited

Test Drive Unlimited

Test Drive Unlimited,free,games

Minimum System Requirements
* OS: Windows 2000/XP and above
* CPU: Intel P4 @ 2.4Ghz or AMD Athlon 2800+
* RAM: 512 MB RAM
* HDD: 8 GB free disk space
* Graphics: ATI Radeon 9800 256MB VRAM or Nvidia 6600 GT with 256 MB of VRAM
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Size 1.8 GB

Test Drive Unlimited, free, Games

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BioShock 2


BioShock 2, free, Games,
BioShock 2 is presented as a first-person shooter, with the player taking on the role of Subject Delta, a prototype for the Big Daddies 8 years after the events of the first game. As in BioShock, the player explores Rapture and fights off splicers, the remaining psychotic human population of the undersea city, using a combination of the environment, weapons, plasmids, and tonics. Plasmids and tonics are special genetic-reencoding liquids that grant the user active or passive abilities, respectively, and include many of those introduced in BioShock as well as new ones. For example, plasmids can give the player the ability to use telekinesis or to invoke fire, while tonics can improve the player's movement speed, attack damage, or damage resistance. Several of the weapons in BioShock 2 were previously seen carried by Big Daddies in the first game, including a powerful drill and a rivet gun. The player can use each weapon in a close-range melee attack, unlike in the first game, and is able to equip a weapon and a plasmid at the same time, which they can use in quick succession to destroy enemies. For example, the player might freeze a foe using a plasmid then shatter it using a spear gun. If the player is killed, they are revived in the nearest "vita-chamber."

As the player explores Rapture, they will collect ammo, health, recovery items, money and EVE (a liquid used to power plasmid use). Money can be used to purchase more items at vending machines scattered around the city. The player will also encounter security systems which can be hacked through a mini-game; this requires the player to stop a quick-moving needle one or more times in the correctly colored areas of a gauge. Stopping it within a green area progresses the sequence or potentially ends it; stopping in a blue area may grant a bonus to the hacking result, landing in a white area shocks the player (dealing a small amount of damage); and landing in a red area causes a security alert. The player also gains access to a research video camera. In BioShock 2, once the player begins recording an enemy, the player has a short time to damage that enemy in creative ways in order to score a number of points, which are then added towards the total research points of that enemy type. At various levels of research, the player is rewarded with new abilities. Certain areas of the game take place entirely underwater, limiting the actions the player can perform.
A Big Sister

As a Big Daddy, the player can attempt to defeat other Big Daddies who are themselves escorting Little Sisters. Should the player succeed, they can then choose to either harvest or adopt the Little Sister. While adopted, the Little Sister can lead the player to corpses from whom she can extract more ADAM. While she does this, the player must defend her from splicer attacks and other foes. Once the Little Sister has collected enough ADAM, the player can then return her to an escape vent, where the player must choose to either rescue or harvest the Little Sister. Rescuing her gives the player a modest amount of ADAM but also the possibility of beneficial gifts later; harvesting her yields a large ADAM boost. ADAM can then be spent at Gatherer's Garden machines throughout Rapture to buy new plasmids, gene tonics, slots, or health/eve upgrades. Once the player has either rescued or harvested each of the Little Sisters on the level, the player will be attacked by a Big Sister. The Big Sister's agility and resourcefulness will task the player with a difficult fight before the player can proceed further in the game

Minimum Requirements
OS: Windows XP, Vista or Windows 7
RAM: 2 GB
HDD: 11 GB free disk space
Graphics: 256 MB Graphics Memory
Sound Card: DirectX 9 Compatible
CPU: AMD Athlon 64 Processor 3800+ 2.4Ghz or better, Intel Pentium 4 530 3.0Ghz
DirectX: Version 9.0c

Supported Graphics Cards:
Minimum: NVIDIA 7800GT or ATI Radeon X1900 or better
Recommended: NVIDIA 8800GT or ATI Radeon HD4830 or better

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Ashes Cricket 2009

 Ashes Cricket 2009
Ashes Cricket 2009, free, Games,

 According to the game, the game includes an intuitive, interactive bowling control scheme and dynamic and intuitive batting, with greater coverage and shot choice than previous games. The game also features official Hawk-Eye visualisations during play.

The game features two player co-op play, with up to four player versus matches. The PC, PS3 and Xbox 360 versions also feature full online multiplayer. The PC, PS3 and Xbox 360 versions also feature a coaching mode where they can learn the disciplines of batting, bowling and fielding from Sir Ian Botham and Shane Warne.

The game features commentary by Tony Greig, Jonathan Agnew, Shane Warne, Ian Bishop and Sir Ian Botham.
Game modes

    The Ashes
    Test Cricket
    One-Day Internationals
    Twenty20
    Customisation
    Pradip Daware
    Legends Coaching

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